DIYstompboxes.com

DIY Stompboxes => Building your own stompbox => Topic started by: Mark Hammer on August 15, 2006, 11:15:37 AM

Title: How fuzzy can something be/get?
Post by: Mark Hammer on August 15, 2006, 11:15:37 AM
.....and what does such a waveform look like?

Is "square" the true goal or do things sound "fuzzier" to our ears when some other waveform is involved?

Are variations of "sick fuzz" merely a question of EQ-ing (e.g., imposing malevolent midscoop filters), and taxing a gain circuit in the process of producing a square wave from some other sort of input?

What exactly would "the most fuzz" look like on a scope?
Title: Re: How fuzzy can something be/get?
Post by: Seljer on August 15, 2006, 11:20:58 AM
I think its also partly in theway the way it responds to your picking and playing dynamics, not just how square the output is. And many of the "really sick" fuzzes often have got an kind of octave or ring modulator type thing going on as well....

I think "most most fuzz" is total sonic destruction, barely any guitar left in there at all ;D
edit: though then again, is there a line you cross between fuzzboxes and noise makers?
Title: Re: How fuzzy can something be/get?
Post by: Mark Hammer on August 15, 2006, 11:34:08 AM
Well, I guess my question is really directed at controllable, pitched fuzz.  That is, something where a melody line can be obviously heard and does not disappear in a haze of sideband products, oscillations, and such.

But your point helps me expand the question in a different way.  Can we identify some proportion of identifiable harmonics, and relative amplitude that is the hallmark of "most fuzzy"?  Or is it the case that "most fuzzy" is NOT an identifiable waveform, but rather something that constantly threatens to lose stability?

I'm not asking the questioning just to be provocative.  Rather, I'm wondering if, having some sort of idealized waveform goal, we could now turn around and say "Okay, if that's the goal, how does one achieve it most consistently and efficiently?".
Title: Re: How fuzzy can something be/get?
Post by: WGTP on August 15, 2006, 11:43:52 AM
Since many of the standard Fuzzes have asymmetrical distortion, I'm thinking the wave form would be thin square waves on one side and fat ones on the other.  I'm sure this isn't universal, but one thing that distinguishes a fuzz from a distortion for me, is the lack of low frequency roll off thru the distortion producing that fat buzzy sound.  Think "Hello, I Luv You" the Doors.  Some folks speak of "Bloom" with the Fuzz Face.  "Wooliness" is a term I think off, and the GE transistors do that best.  Definition - That fuzz which makes you feel the sickest in your stomach.
Title: Re: How fuzzy can something be/get?
Post by: Morocotopo on August 15, 2006, 11:48:32 AM
Hi, i think you have to take into account the evolution of the waveform over time, I  -think- that it´s an important factor in psichological perception of sound, whatever its characteristics. Music evolves/develops in time, right? My humble opinion..

Morocotopo
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 01:49:16 PM
To me, fuzz is produced by circuits that have a lot of odd order harmonics - which would essentially be square wave-ish in nature, with slightly rounded edges. That type of sound is usually produced by a circuit that really amplifies the sgnal a lot and then totally clips the heck out of the signal. It sounds "buzzy/fuzzy" and it ends up looking a lot like this:

(http://www.diyguitarist.com/Images/ShTubeWave10.JPG)
Title: Re: How fuzzy can something be/get?
Post by: 343 Salty Beans on August 15, 2006, 02:07:41 PM
fuzz is something I pull out of my belly button  :icon_biggrin:

but I agree with WGTP here. Especially since I'm a bassist; most fuzz effects I've tried keep most of the low end intact; distortion boxes, on the other hand, have always sounded tinny to me.
Title: Re: How fuzzy can something be/get?
Post by: phaeton on August 15, 2006, 02:18:54 PM
Quote from: Paul Marossy on August 15, 2006, 01:49:16 PM
To me, fuzz is produced by circuits that have a lot of odd order harmonics - which would essentially be square wave-ish in nature, with slightly rounded edges. That type of sound is usually produced by a circuit that really amplifies the sgnal a lot and then totally clips the heck out of the signal. It sounds "buzzy/fuzzy" and it ends up looking a lot like this:

(http://www.diyguitarist.com/Images/ShTubeWave10.JPG)

Right... but the thing is.... all the oscilloscope shots I've seen have been of something that started as a pure sine wave and then clipped. If I remember correctly, doesn't a simple note from a guitar contain multiple harmonics above the fundamental, and therefore looks much different than a nice, round, symmetrical sine wave?  Then throw more than one note together....

What does that look like on an oscilloscope? ;)
Then
What does that look like when you fuzz it? 

Do the peaks of the fundamental get levelled off, but let the smaller peaks of the overtones still poke out?  Do the overtones get flattened first, and THEN the fundamental?  Is the whole thing just steamrollered down to where we can then start simplifying it on a ratio:  "X:Y original signal to plateau, and at 40% plateau, chord definition is lost, over 60% plateau all melody is lost, etc."

Oar am I high on levalbuteral again?  ???
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 03:02:16 PM
QuoteRight... but the thing is.... all the oscilloscope shots I've seen have been of something that started as a pure sine wave and then clipped. If I remember correctly, doesn't a simple note from a guitar contain multiple harmonics above the fundamental, and therefore looks much different than a nice, round, symmetrical sine wave?  Then throw more than one note together....

Yes, that's all true. You would need to play yer geetar thru a given circuit while looking at it with a spectrum analyzer to see what's happening to the fundamental(s) and all of the overtones. The scope will give you some basic idea of what happens to the individual notes when you play a guitar chord. Any single frequency of the same amplitude will pretty much look the same at the output of the circuit. Where things get really interesting is when you have 6 strings going thru it. Then you can hear how it affects things as a whole. And, in practice, each frequency comes thru in a different "strength" so it might accent the bass more, etc.

QuoteDo the peaks of the fundamental get levelled off, but let the smaller peaks of the overtones still poke out?

Yep.

QuoteDo the overtones get flattened first, and THEN the fundamental?

Nope.

QuoteIs the whole thing just steamrollered down to where we can then start simplifying it on a ratio:  "X:Y original signal to plateau, and at 40% plateau, chord definition is lost, over 60% plateau all melody is lost, etc."

I think that can all be calculated out given the right parameters.
Title: Re: How fuzzy can something be/get?
Post by: Mark Hammer on August 15, 2006, 03:02:56 PM
You're high on fuzz, baby! :icon_wink:

Morocotopo's point is an interesting one.  Perhaps things can sound "more" fuzzy when the waveform is not static.  In other words, having a perfect square-wave all the time for every note may not be what we associate with a "fuzzier" sound.  Perhaps what is needed is a shifting of harmonics over time such that there is lots of harmonics, but no fixed proportion.  After all, it's not "distorted" just because there is more overtones.  It's "distorted" because the note becomes harder to recognize underneath all that "hair" and busy-ness.

Again, what I'm aiming for is some sort of parametric description of a sound that would lead any or all of us here to say "Man, I'm not sure anything could BE any more fuzzy than that!"  Of course, at that end of the spectrum, one could still distinguish between different tonalities of fuzziness, and probably even have aesthetic preferences, even while being able to say "Yup, sound samples A, B, C, and D are all what I'd classify as ridiculously over-the-top fuzzy".
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 03:09:16 PM
Quotehaving a perfect square-wave all the time for every note may not be what we associate with a "fuzzier" sound.  Perhaps what is needed is a shifting of harmonics over time such that there is lots of harmonics, but no fixed proportion.

That's a good way to put what I'm trying to get at in my feeble way of getting my point across.  :icon_wink:

EDIT: Sound is so subjective. I was thinking that something a little more technical like waveforms and spectral analysis would be a little more conclusive, thus my approach to the question. To me, a Z. Vex Fuzz Factory is the fuzziest that it gets.

EDIT #2": Add to that the Crash Sync - that's does produce square waves all the time.  :icon_wink:
Title: Re: How fuzzy can something be/get?
Post by: WGTP on August 15, 2006, 03:22:33 PM
Mark, as you have pointed out, a nice big notch filter can really nasty things up.  I heard some Hendrix at lunch and remember when he first came out that his sound was to abrasive for my taste.  Now, it seems pretty mild.

Many of the "new" bands I hear are using thousands of dollars worth of boutique tube amps and processors to get a sound that reminds me of a cheap fuzzbox into a solid state Sears amp.  WTF???

Would this sound include the fuzz overdriving a series of 12AX7's in the pre-amp stage of a vintage tube amp?  Probably not as that might diminish the fuzziness.   :icon_cool:
Title: Re: How fuzzy can something be/get?
Post by: Sam on August 15, 2006, 03:41:58 PM
Even though a static waveform in its most fuzzy migth be a square wave, I think the amount of percieved "fuzz" is dependent other things. I'd like to think that the animation or movement in a sound might add to the impression of "more fuzz". To my ears, beyond a certain point the sound gets more static and "unfuzzy" as it moves towards a square wave. An unfiltered Juno bass synth patch doesn't sound very fuzzy. It's static.

Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 03:49:13 PM
QuoteTo my ears, beyond a certain point the sound gets more static and "unfuzzy" as it moves towards a square wave.

A pure square wave from a function generator sounds basically like a slightly distorted sine wave. I agree, that sounds lackluster. But, if you play a 1st position G chord, you're going to have fundamentals, even & odd order harmonics and a series of overtones. In my "studies", the amount of odd order harmonics in the mix is what contributes the most to the amount of fuzziness (or buzziness) depending on what frequencies are attenuated/accented. I'm not suggesting at all that things are static - they're typically dynamic and frequency dependent.

EDIT: You know, I just had a thought. I think another key here is the amount of intermodulation distortion that is occurring in the circuit. I think that's a big factor in how fuzzy it sounds.
Title: Re: How fuzzy can something be/get?
Post by: 343 Salty Beans on August 15, 2006, 04:35:15 PM
But as Seljer pointed out, there's a line between a fuzz and just a noisemaker. Intermodulation distortion can certainly lend the nastiness to a fuzz, which would be an answer to Mark's 3rd question, maybe?; I personally think that the nastier (more intermodulated) a fuzz gets, the more synth-sounding it gets.
Title: Re: How fuzzy can something be/get?
Post by: phaeton on August 15, 2006, 04:36:14 PM
Quote from: Paul Marossy on August 15, 2006, 03:49:13 PM
QuoteTo my ears, beyond a certain point the sound gets more static and "unfuzzy" as it moves towards a square wave.

A pure square wave from a function generator sounds basically like a slightly distorted sine wave.

Or even a 'mostly pure' square wave from a 555 oscillator?  I was playing around with those, expecting some horrendously fuzzy, distorted, kill-whales-from-two-continents-away tone, but it was surprisingly smooth.  Of course running a square wave into a distortion circuit didn't really do much.

QuoteI agree, that sounds lackluster.
EDIT: You know, I just had a thought. I think another key here is the amount of intermodulation distortion that is occurring in the circuit. I think that's a big factor in how fuzzy it sounds.

I guess while we're on the subject-  Many times i've considered wiring up a 6-pole pickup, building 6 independent amplifiers, and thus distorting each string seperately.  Will the intermodulation distortion *still* be a factor, with soundwaves mixing in the air?  What if you distort each string seperately, but then mix them together in the power amp to send out of one speaker, or 3+3 in stereo?
Title: Re: How fuzzy can something be/get?
Post by: jmusser on August 15, 2006, 04:46:10 PM
Man, that's a good question! I think we've touched on this several times, but it's hard to define. Fuzz to me can be several different tones. To me it's when you get synth sounding, and there is really nothing there to tell you what the original guitar tone sounds like. Everything else that does allows any type of the original signal through is some type of distortion. I'm not sure that there shouldn't be some new type of catagory for the types of static sounds that a lot of bands use now, that basically turn the guitar into a percussion instrument. I always thought it would be nice to say that a particular song has a certain type of fuzz sound to be able to define it futher.
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 05:35:21 PM
More food for thought: Another thing that is a quirk of fuzz circuits is gating. Some of the really nasty fuzz circuits sound like they are on the edge - like they are going to go into gating mode at any moment, but never quite get there. I've noticed that those sorts of circuits also seem to sound extremely fuzzy. Kind of like the "Velcro Fuzz" sound from a Fuzz Factory for example.

Not sure how to explain that one. Would that be a characteristic of intermodulation distortion? (not the cause, but a byproduct)
Title: Re: How fuzzy can something be/get?
Post by: WGTP on August 15, 2006, 06:00:48 PM
I associate that near gating sound with mis-biasing.  At least that is how I have induced it.  It seems to generate an even sicker sound.   :icon_evil:
Title: Re: How fuzzy can something be/get?
Post by: phaeton on August 15, 2006, 06:31:25 PM
aren't some fuzz circuits designed around an intentionally mis-biased transistor?
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 06:50:08 PM
Quotearen't some fuzz circuits designed around an intentionally mis-biased transistor?

Yes, I think a few of them are. But, those are "splatty" and do start gating. I'm talking about something a little different but I really don't know how to put it into words....
Title: Re: How fuzzy can something be/get?
Post by: Herr Masel on August 15, 2006, 07:16:37 PM
Even a misbiased distortion will sound "gatey" and a bit fuzzy. What I've never thought of is exactly HOW we percieve this modulation of the waveform and what makes it sound as it is. Of course I know about square waves and hard clipping etc. but I wonder how the receptors in our ears respond to these unnatural (I assume?) sounds, or wether they are carried any differently through the air...
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 15, 2006, 07:22:31 PM
QuoteI wonder how the receptors in our ears respond to these unnatural (I assume?) sounds, or wether they are carried any differently through the air...

I would submit that it's a little bit of both. Enter psychoacoustics.  :icon_wink:
Title: Re: How fuzzy can something be/get?
Post by: Paul Perry (Frostwave) on August 16, 2006, 09:44:22 AM
I don't think there is going to be an answer to this one, because a lot of the character of fuzzes (I suspect) is tied up in hte way that the 'fuzziness' changes with dynamics.
The human ear & brain is particularly sensitive to rapid changes in harmonic mixes (hence the popularity f the wah) & the changes in shape as drive level changes triggers this perception. More so with chords.
Title: Re: How fuzzy can something be/get?
Post by: Mark Hammer on August 16, 2006, 10:18:45 AM
Yes and no.  Everything you say is true, but it IS possible to hear a single note, held and "finger-wiggled", that strikes one as seriously sizzling.  Heck, a number of cult hits over the years have virtually depended on the strikingness of such single notes at a crucial junction in the song.  I'm curious about what the properties of such a note might be.

At the same time, the properties of that single note are one thing, and maybe not to be confused with the properties of a chord, or how something sounds with a series of rapid-fire notes, and so on.
Title: Re: How fuzzy can something be/get?
Post by: R.G. on August 16, 2006, 10:36:58 AM
The amount of fuzz correlates pretty well with the amount of higher harmonics present. A square wave is not the fuzziest.

You can make a square wave fuzzier by adding a sine to it which cancels the fundamental. What is left is entirely harmonics. The fundamental is reconstructed in your ear from the harmonics, so you can't get less than that.

Waveforms which sound fuzzier tend to have strong high pass characteristics, which amounts to much the same thing as cancelling the fundamental, but also includes cutting the size of the low-order harmonics as well.

The more a waveform approaches narrow pulses, the fizzier it sounds. A one shot which fires at each positive zero crossing sounds really, really fizzy.

One way to make such waveforms which track guitar volume is to extract the volume information by doing an envelope detector, then extracting frequency information in a sidechain by amplify/limit stages to give you the zero crossing info. With that, you can gate the envelope with logic signals into a switch that switches the output either to the envelope or ground, giving the same fizziness but the normal volume trail off.

You can use the envelope to do different things at different envelope heights, too, so a fuzz might change from more to less fizzy, or switch in different filters at different levels. It could change the modulation you apply to the envelope to do, for instance a change between one pulse per zero crossing (a fizzy octave) to one pulse every two crossings (fizzy fundamental) to square waves (really hard normal fuzz), things like that.
Title: Re: How fuzzy can something be/get?
Post by: DDD on August 16, 2006, 10:56:50 AM
Pls see my opinion and impressions below:
1. I've tried to play through very thoroughly designed and high-sensitive comparator to achieve strictly 50% duty cycle of the output signal. Also the input signal had been seriously filtered then compressed and filtered once more to cut off overtones. Result: the output square waveform with the 50% duty cycle sounds "sweet", something like "Starless and Bible Black" solo party by R.Fripp ;-)
2. Heavy asymmetrical clipping sounds roughly and produces much more intermodulation than symmetrical distortion
3. Gated distortion combined with the asymmetrical clipping produces very impressive roaring and bassy sound with power chords and especially with quarts on every two "neighbour" strings beginning with the 1st and 2nd ones.
4. For me, the fuzziest sound oscilloscope picture is square form fundamental (maybe slightly asymmetrical) with the high and narrow peaks that are 2 to 5 times higher than the square wave itself. Good for single notes and 2-string power chords, but produces too much chaos from chords. As far as I remember, Colorsound Tonebender is a good example if playing on 4-5-6 strings, but sounds "too sandy" on the 1-2-3 strings.
Title: Re: How fuzzy can something be/get?
Post by: Paul Marossy on August 16, 2006, 12:55:10 PM
QuoteThe amount of fuzz correlates pretty well with the amount of higher harmonics present. A square wave is not the fuzziest.

It probably looks that way to me on a scope, but I can't see all of the harmonics going on because I don't have a spectrum analyzer. OK, so, of those higher harmonics, would they be more even or odd order? Or would it matter?
Title: Re: How fuzzy can something be/get?
Post by: Quackzed on February 20, 2007, 03:22:04 PM
ever notice how light colors look brighter against a dark background? maybee a signal would seem fuzzier if it started out cleen then swamped into a fizzy mess! by virtue of the relative contrast of the clean tone against the fizz of tons of harmonic content...
might not be the theoretical 'fuzziest' but might seem more fuzzy by virtue of the comparison to its clean state...
another thought ... is there any way to give white noise - frequency??! like by turning it on and off at regular intervals?? i guess not... would the white noise at high on off frequency just sound like .. well, white noise?    :icon_confused:
 
Title: Re: How fuzzy can something be/get?
Post by: MikeH on February 20, 2007, 03:27:54 PM
This question immediately made me think of the into to "Territorial Pissings" by Nirvana.
Title: Re: How fuzzy can something be/get?
Post by: scaesic on February 20, 2007, 04:32:54 PM
i think "square wave" is the wrong route to go regarding the original question. A square wave is pretty easy to make, and doesnt, to my ears, sound interchangable with a fuzz effect. If you wanted to play a squarewave you could just stick in a midi pickup and play a set of perfect square waves off your newest fanciest software sampler.

to me fuzz is fundamentally different, it is suggested that clipping the hell out of a guitar signal and "squaring it off" to remove all original guitar tones is the "ideal fuzz", but i feel this is wrong. i think to start with the ideal fuzz is somewhere between a perfect square/pulse wave but still has at least some guitar harmonic content not present in a squarewave, but still exsists (although out of context, so it doesnt sound like a clean guitar tone). I think the ideal fuzz starts to come close to modular synthesis in the ways you need to modify the signal. As well as "squaring off" i think its important to modify the attack and decay times, i feel strongly that this is where the "sick to the stomach" feeling comes from.

so my two cents is, squaring off, but not squaring off to form a square wave, and attack and decay curves. after all a guitar signal isnt just steady state, the transients introduce the important harmonics which determine the quality of a sound to humans.
Title: Re: How fuzzy can something be/get?
Post by: Steben on February 21, 2007, 06:45:54 AM
I have to refer to my switching tranny topic. In Bipolars, fuzziness can also mean the sticking of electrons, giving the wave form a different shape at the clipping edges. This can be found too in clipping opamps. Switching transistors are faster, giving rather clipping without the edge stickiness.
    --
  /    \
/        \   switching

    ---
  /     |
/        \   sticky / opamp
Title: Re: How fuzzy can something be/get?
Post by: AdamB on February 21, 2007, 07:20:31 AM
I think it would be much easier to define fuzz in terms of the design of the device causing the distortion (transistor distortion vs. op-amp distortion etc.) rather than as a waveshape, because the waveshape a fuzz device will make is always different with different signals. Fuzz is a process applied to a signal, not a signal itself.

You couldn't ever say 'this is what a sine wave looks like, this is what a square wave looks like, oh, and this is what a fuzz wave looks like...' because the fuzz shape is not something elemental like the two previous waves.

With that in mind, the ammount of fuzzness you could apply to a signal would be determined by the naunces of the components making up the device. Not just how they react individually (transistor frequency response etc.) but how they interact with each other. There are far too many variables involved in measuring a concept as mickey mouse as 'fuzziness'. But that's the beauty of analog electronics.
Title: Re: How fuzzy can something be/get?
Post by: Processaurus on February 21, 2007, 07:40:44 AM
the 8 bit Nintendo with its limited sound synthesis would use very asymetrical rectangle waves for edgier more obnoxious sounds (the closest they could get to distorted guitar), and squarewaves for the smoother sounds.  Lately too I put that rectangle wave idea to use with a cheesy synth guitar, playing with someone employing a "sick fuzz", the two sounds blend together really well. 

The Big Cheese is interesting to me because (in addition to sounding sick) it varies pulse width depending on how hot the signal is going in.  If I remember right it starts out 50/50, and gets narrower as it gets louder, and at a point starts to get more even again.

Quote from: Quackzed on February 20, 2007, 03:22:04 PM
is there any way to give white noise - frequency??! like by turning it on and off at regular intervals?? i guess not... would the white noise at high on off frequency just sound like .. well, white noise?    :icon_confused:
 

cool idea, you could filter it with an adaptive filter, tracking the guitar.
Title: Re: How fuzzy can something be/get?
Post by: brett on February 21, 2007, 08:14:30 AM
Hi
Are we searching for far too simplistic explanations for what are quite complex mental models of sound? (ie our concepts of great fuzz).  These choices are very subjective.

In the end, the question seems analagous to asking "What is a really great form of the colour green?".  People who blend colours can talk about that stuff for hours, but the question is clearly unanswerable in absolute terms.  

Are the answers to Mark's questions influenced by the type of connection between the people and the fuzz (stompbox maker, fuzz user, music listener)?  Their musical preferences (ie. Jazz vs Acid Rock)?  Their previous experiences (dare I say that using a FuzzRite or Fuzzface *will* change your perceptions of fuzz)?  What other factors are there, and combinations of factors?

Maybe we should first come to grips with selecting a "high quality/ultimate" fuzz tone, then discuss the technical aspects of achieving that tone.  Contenders might include "Spirit in the Sky", "Satisfaction",- my favbourite- "Thickfreakness", something by Jimi, and a few others??

FWIW concerning:
1 scope traces:  The slope (dV/dt) and overshoot of the leading edge seem important in those "edgy" fuzzes like "Spirit in the Sky".  The FuzzRite and ETI fuzz have plenty of overshoot (ie extra length) on the waveform.  A little overshoot usually seems good, while a lot is often bad.  These two fuzzes, and probably other fuzzes, achieve the overshoot by cancelling out the fundamental and some harmonics.
2 equalisation: the FZ-1A/B, Fuzzrite and others have high rolloff frequencies (I think I once calculated 160 Hz for the FuzzRite).  No wonder they sound brassy and lacking in bass. e.g. Satisfaction
3 trailing edge/PWM.  IIRC the MFZ-1, "starved" BJTs, and a few other circuits manage to spread out the signal so that it gives a pulse width of 70 to 80% of the period.  Joe Davisson''s Blackfire was quite hot on this (IF I'm thinking of the right circuit).  And yeah, the Blackfire is right up there with mighty mean effects.
Title: Re: How fuzzy can something be/get?
Post by: Mark Hammer on February 21, 2007, 08:30:40 AM
In social science research, surveys are a commonly used tool.  One often hears complaints from those receiving them that the questions are too ambiguous.  Of course, the ambiguity is what makes the questions so useful.  If they were fully articulated, with tons of contextual information, the vast majority of people would answer the same way.  E.g., "If an election were called in 3 months, and the economy hasn't picked up, the degree of fractiousness in the legislature hasn't improved, my quality and timeliness of services received from government hasn't improved in any noticeable way, I would vote for ________".  Such a question would elicit more uniform response than a mere "Next election I plan to vote for_____".  Typically, it is the mental schemas the responder holds that fill in the missing information in responding to ambiguous questions, and it is those very mental schemas that the researcher is truly interested in.

So, in that spirit, Brett is absolutely right that the question leaves a lot of assumptions unclarified.  I deliberately asked it that way because I realized that people hold different mental models of what "fuzzy" should be for them in their context or experience.  That's the data that I think will prove ultimately the most useful to the group and to any designer: What do people think a fuzzy sound ought to be?
Title: Re: How fuzzy can something be/get?
Post by: R.G. on February 21, 2007, 09:02:46 AM
Good point Mark and Brett.

I like distortions that have some kind of subtle modulation in them. It doesn't seem to matter a whole lot what the modulation is - voicing that changes during the note, interfering oscillations, cross modulation "growling", pitch shifts, or just a degree of distortion that changes. Too much of this gets in the way, of course. But a little adds an interest that grabs your attention.

I also like distortions that are either not too fizzy or are really synthy. In between just sounds bad to my ears.

Title: Re: How fuzzy can something be/get?
Post by: Steben on February 21, 2007, 10:03:16 AM
QuoteToo much of this gets in the way, of course. But a little adds an interest that grabs your attention.

Listen to Clapton's solo in "Sunshine of your Love" (and actualy the lot of guitar tone in the song).
That's really "beautiful crap" to me.  ;D It's very broken speaker sound, yet it retains the nuances of the "neck position" guitar. Very questy sound.

Another one: eternal lasting dirty fuzz lead on "Cowgirl in the Sand" by Neil Young.