8 bit sounding builds?

Started by carboncomp, September 15, 2011, 05:27:34 AM

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carboncomp

Hello!

looking for a really square wave gated 8bit sound, something like a stripped back bluebox :icon_question:

Taylor

Square waves are actually only 1 bit.

Earthtonesaudio and I did some actual bit crusher type circuits in this thread:

http://www.diystompboxes.com/smfforum/index.php?topic=89353.0

carboncomp

#2
interesting thread, could see any audio clips though?

Was wondering if there was a reversed process to using voltage divider and Digital to Analog Converter to change the wave into a more then just a 1 or 0, but a staggered waveform?  

Gurner

Quote from: Taylor on September 15, 2011, 05:41:00 AM
Square waves are actually only 1 bit.

Earthtonesaudio and I did some actual bit crusher type circuits in this thread:

http://www.diystompboxes.com/smfforum/index.php?topic=89353.0

I think he probably means using a square wave to 'gate' 8 bit sampled audio.

Edit: Oops posted at the same time as the post above!


solderman

Hi
I ones made a crasy sounding thing that i called Donkey Kong. Don't know how many bits it sounds like but look for it here and you will find sound samples as well.

http://solderman.fatabur.se/Mini_effects.html
The only bad sounding stomp box is an unbuilt stomp box. ;-)
//Take Care and build with passion

www.soldersound.com
xSolderman@soldersound.com (exlude x to mail)

nexekho

I made an 8-bit-like distortion called the Woodchopper by using diodes in the signal path AND to clip so you get three positions.
http://soundcloud.com/nexekho/who-says-you-need-a-midi
I made the transistor angry.

nexekho

http://soundcloud.com/nexekho/more-tests
A better sample from after I boxed it up and I could actually see what I was doing :D
I made the transistor angry.

ugly_guitar_guy

Quote from: solderman on September 15, 2011, 09:18:49 AM
Hi
I ones made a crasy sounding thing that i called Donkey Kong. Don't know how many bits it sounds like but look for it here and you will find sound samples as well.

http://solderman.fatabur.se/Mini_effects.html

Hey solderman, do you have any build info for the Donkey Kong?
Check out my metal band here: www.facebook.com/hollowshell
or
my personal effects building page here: www.facebook.com/brotronics

slacker


solderman

Quote from: ugly_guitar_guy on September 15, 2011, 12:04:00 PM
Quote from: solderman on September 15, 2011, 09:18:49 AM
Hi
I ones made a crasy sounding thing that i called Donkey Kong. Don't know how many bits it sounds like but look for it here and you will find sound samples as well.

http://solderman.fatabur.se/Mini_effects.html

Hey solderman, do you have any build info for the Donkey Kong?

Well. I cant find any project file that expains exactly what i have done but most of it you will find here  >:(

http://www.diystompboxes.com/smfforum/index.php?topic=64752.msg632244#msg632244
The only bad sounding stomp box is an unbuilt stomp box. ;-)
//Take Care and build with passion

www.soldersound.com
xSolderman@soldersound.com (exlude x to mail)

nexekho

Quote from: slacker on September 15, 2011, 12:34:02 PM
http://experimentalistsanonymous.com/diy/Schematics/Fuzz%20and%20Fuzzy%20Noisemakers/Digital%20fuzz.bmp Doesn't just sound 8 bit, it is 8 bit, search for digi fuzz or digital fuzz for other examples.

Funny thing is though, when people say 8-bit, they're referring to the generation of games consoles with 8-bit CPUs, not the sounds/graphics themselves, in particular the NES.  I don't know for certain but I believe the waveforms created are just simple analogue oscillators.  If you want an 8-bit sound, you've got to simplify your wave.

QuoteThe NES board supported a total of five sound channels. These included two pulse wave channels of variable duty cycle (12.5%, 25%, 50% and 75%), with a volume control of sixteen levels and hardware pitch bending supporting frequencies ranging from 54 Hz to 28 kHz. Additional channels included one fixed-volume triangle wave channel supporting frequencies from 27 Hz to 56 kHz, one sixteen-volume level white noise channel supporting two modes (by adjusting inputs on a linear feedback shift register) at sixteen preprogrammed frequencies and one differential pulse-code modulation (DPCM) channel with 6-bit resolution, using 1-bit delta encoding at sixteen preprogrammed sample rates from 4.2 kHz to 33.5 kHz. This final channel was also capable of playing standard pulse-code modulation (PCM) sound by writing individual 7-bit values at timed intervals.[59]
I made the transistor angry.

WhenBoredomPeaks

While we are at game consoles the 8-bit/chiptune bands that were "in" a few years ago were pretty much came to life because of this:



Sadly the 8bit/chiptune fad ended and maybe it is harder to get a SID chip nowadays.

tiges_ tendres

Quote from: WhenBoredomPeaks on September 15, 2011, 04:24:42 PM
While we are at game consoles the 8-bit/chiptune bands that were "in" a few years ago were pretty much came to life because of this:



Sadly the 8bit/chiptune fad ended and maybe it is harder to get a SID chip nowadays.
Not too hard to replicate though:

http://www.arduino.cc/playground/Main/SID-emulator
Try a little tenderness.

DC9V

Try the Thing-A-Ma-Bob -- a very simple circuit that gives good results if you're after NES-like sounds.