Headphone Amp/Fuzz/Overdrive/Cab Sim

Started by GeToChKn, October 12, 2009, 11:28:25 PM

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GeToChKn

I'm building a table top slide guitar and I want to build in a headphone amp into the lower cavity.  I would like it to be able to have a clean sound/overdriven fuzz sound, basic tone, and some sort of cab sim for a better headphone output.  Can someone help me or point me in the right direction.  I have an ok knowledge of circuits, I've looked at tons of schematics on here and runoffgrove, and I'm pretty sure I could merge some circuits, but I'm not sure where and how. 

1)  Would I put the cab sim, before or after some sort of overdrive/fuzz circuit?

2)  Would I put the cab sim, before or after the amp circuit?

3)  How would one of those valvecaster tube preamps be hooked up into a headphone amp type of circuit.  I have some proto boards and understand components a bit, but not how I could merge some of these circuits together?

Any help in the right direction or a schematic I could follow would be appreciated.  Thanks.

compuwade

The way I would do it would be:

1. overdrive/fuzz
2. cabsim
3. amp

basically the same way you would hook them up to a standard amp. Think of the cabsim as a preamp/EQ because thats all it really is.

Later

GeToChKn

Thanks for the reply.  Where would i put one of the valvcaster boost/overdrives preamp thingys?

compuwade

While I do not have any experience with the valvecaster, I can only assume that it is an overdrive type circuit and it would go into the chain in the same place you would put your overdrive/fuzz circuit. If I were going to include all of the above circuits I would order them as follows:

1. Overdrive/Fuzz (with true bypass switch)
2. Valvecaster
3. cabsim
4. amp

Of course all of this is personal preference based what you want it to sound like, but having the overdrive circuit before the Valvcaster would drive the Valve into some nice saturation giving you that "tube amp" sound people are so fond of.

Later